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- /* The "quit" room
- /*
- /*
-
- UPDATE: 6;1
-
- /* SECTION: section_no
- /*
- SECTION: 1
-
- /* BG_IFF: file
- /*
- BG_IFF: Crumpled.iff
-
- /* START_POS: startpos_no;image;x;y;L|M|R;floor_no
- /*
- START_POS: 1;11;0;0;L;1
-
- /* FLOOR: floor_no;x1;y1;x2;y2;floormaps
- /*
- FLOOR: 1;0;0;1;1;1-1
-
- /* PATH: path_no;floor1;floor2;px1;py1;px2;py2;{more_points} (This statement is optional)
-
- /* EXIT: exit_no;x1;y1;x2;y2;x;y;description (This statement is optional)
- EXIT: 1;93;94;141;112;0;0;
- EXIT: 2;188;94;236;112;0;0;
-
- /* CLPART: file (This statement is optional)
- CLPART: Headlines2.iff
-
- /* ROOMBOBS: number;start_bob;x1;y1;w;h;x-offset;hotspot (This statement is optional)
- /*
- /* QUIT-text
- ROOMBOBS: 1;1;167;165;136;29;0;0
- /* YES-text
- ROOMBOBS: 1;2;165;204;49;19;0;0
- /* NO-text
- ROOMBOBS: 1;3;237;204;49;19;0;0
-
-
- /* STATIC: bob;image;x;y (This statement is optional)
-
- /* ANIM: bob;image;anim_ch;anim;x;y (This statement is optional)
-
- /* ROOMOBJ: obj;name;room;VIS|NVIS;bob;image;x;y;cx;cy;cimage;prep;PICK|NPICK;anim_ch;verb;icon;LOW|MID|HIGH;types;w1;w2;w3 (This statement is optional)
-
- /* DACT: {cond|comm}
- /*
- /* First, we'll hide the normal command area using a "dummy" cutscene
- /* (Remember to restore it if we decide not to quit!)
- DACT: CUTSCENE BLANK,NF
- DACT: CHAR OFF;PBOB 100,60,RBOB1;PBOB 93,94,RBOB2;PBOB 188,94,RBOB3
- DACT: LIGHTS ON
- DACT: EXIT
-
-
- /* LINE: dlg;line_no;sentence1;sentence2| ;{cond} (This statement is optional)
-
- /* LACT: dlg;line_no;{cond|comm} (This statement is optional)
-
- /*
- /* Exit 1 covers the YES "button" - quit the program
- ACTION: 0;IFOBJ 1;QUIT
- /*
- /* Exit 2 covers the NO "button" - go back to where we pressed quit
- /* ...but first, show the command area again!
- ACTION: 0;IFOBJ 2;CUTSCENE BLANK,N;RESUME
-